Gems are upgrade mechanic featured in Shadow Warrior 2.
Overview[]
A notable part of upgrade mechanics in Shadow Warrior 2 revolves around gems - an abundant randomized drop that can be attached to weapon to alter its stats or, in some cases, even behavior of weapon. The following tables give some generic info on how to read the names of upgrades and explain which weapons can accept which upgrades and what behavior modifications can be achieved.
Effect | Prefix | Suffix | Comments |
---|---|---|---|
+Max HP | Viable | Body | |
+Max Chi | Thinking | Mind | |
+Max Stamina | Abiding | Endurance | |
+Drain HP | Vampiric | Drain | |
+Drain Chi | Eerie | Drill | |
+Gain HP after kill | Carnivorous | Predator | |
+Gain Chi after kill | Magic | Witchcraft | |
+Regen Stamina | Regenerating | Rebirth | |
+Resist Damage | Robust | Protection | |
+Speed of movement | Quick | Momentum | Mobility is best defence for a ninja. |
+Chance to find Ammo | Cartridge | Charge | |
+Chance to find Money | Shining | Gold | |
+Chance to find Items | Loaded | Treasure | Items also include better gems. Hint-hint. |
+Gain to Karma | Fate | Fate | |
+Damage | Reckless | Peril | |
+Damage Melee | Sharp | Edge | Meaningless for Firearms. |
+Damage Light Firearms | Clash | Battle | For obvious reasons, it`s best to install this on Light Firearms, if it`s weapon-mounted gem. |
+Damage Heavy Firearms | Skirmish | Brawl | For obvious reasons, it`s best to install this on Heavy Firearms, if it`s weapon-mounted gem. |
+Damage to Small Enemies | Hawking | Eagle | Hardly worth the effort - generic damage amplifier will be much more useful then this. |
+Damage to Big Enemies | Hunting | Killer | Might be useful on a miniboss-killer weapon, but generally first gem to be dismantled the moment something better comes up. |
+Damage to Flying Enemies | Treacherous | Pitfall | Hardly worth the effort - generic damage amplifier will be much more useful then this. |
+Damage to Special Enemies | Deadly | Threat | Might be useful on a miniboss-killer weapon, but generally first gem to be dismantled the moment something better comes up. |
+Damage Radius | Immense | Incidence | Only works on Shotguns and Lauchers. |
+Damage Fire | Blazing | Fire | |
+Damage Ice | Frosty | Ice | |
+Damage Acid | Biting | Acid | |
+Damage Electric | Paralyzing | Electricity | |
%Converted to Fire Damage | Incendiary | Combustion | Converting percentage of damage to elemental type is not quite as good on DPS as adding elemental damage on top already existing - even if percentage added is less then percentage converted.To wit, if weapon had 100 damage, conversion of 20% would still leave us with 100 damage, 20 of which is elemental. On other hand, adding 10% of elemental damage produces a total of 110 damage, of which 10 is elemental. Moreso, conversion won`t go above 100%. so there is little point in trying to maximize. |
%Converted to Ice Damage | Chilly | Blight | |
%Converted to Acid Damage | Acerbic | Vinegary | |
%Converted to Electric Damage | Voltaic | Juice | |
%Converted to Elemental Damage | Elemental | Particle | |
+Chance to Critical Hit | Lucky | Fluke | |
+Bonus to Critical Hit | Stinging | Keen | |
-Miss Rate | Accurate | Certainty | |
+Rate of Fire | Brisk | Haste | |
+Speed of Reload | Swift | Hurry | Meaningless for Melee weaponry. |
+Clip | Hefty | Stature | Meaningless for Melee weaponry. |
+Chance to save Ammo | Frugal | Thriftiness | Meaningless for Melee weaponry. |
-Resistance to elements | Sensitive | Vulnerability | |
Mod Sticky Ammo | Stickable | Glue | Meant for Grenade Launchers, really. Invaluable in boss fights to make every grenade go off exactly where it needs to. |
Mod Explosive Ammo | Explosive | Blowup | Can add a surprising amount of punch to an unassuming weapon like pistol. |
Mod Frangible Ammo | Erupting | Shatter | Turns any gun into a shotgun - but the hit to damage output makes it a novelty mod at best. |
Mod Piercing Ammo | Piercing | Penetration | Gives rapid-firing firearms more of a crowd control capacity. Good against mobs. |
Mod Doubled Ammo | Doubled | Package | Doubles ammo expenditure per shot for a damage bonus. Generally not worth it, unless you can make every bullet count. |
Mod Akimbo | Geminate | Ambidextrity | More dakka and twice the clip, but accuracy is horrifying. Might be an option for a close-quarters shoot-out, if you`re a fan of John Woo. Can only be attached to pistols and SMGs, though there is an amulet which will allow placement of this mod on assault rifles as well. |
Mod Multishot | Frenzied | Madness | Can only be attached to weapons with more then one barrel. Specifically, Cerberus, The Stick Of Doom, Major Fletcher, The Purgator, The Triad, Genocider, Monsoon and Judgement of Enra. Use if solving things with one mighty shot is more appealing then shooting a dozen times for same effect. Reloading is slower then molasses, though, so make sure you are ready to retreat or swap out if one shot didn`t quite do the trick. |
Mod Laser Guided | Smart | Navigation | Rocket Launchers, full shop. Good for keeping them rockets on them bosses. |
Mod Remote Detonator | Remote | Detonation | Tricky piece of hardware best used with launchers. |
Mod Charge Shot | Mighty | Power | Hold the trigger to build up damage. Very good option for an ambush. |
Mod Fast Shot | Agile | Pace | Opposite to previous mod - eliminates the charging time inherent to some weapons (bows, namely). |
Mod Split Remotely | Leafy | Pieces | Same deal as frangible ammo, but on command. Not as useful as it sounds like. |
Mod Turret | Opposing | Defence | Set down your gun in a good location to provide you with some cover fire. For obvious reasons, only heavy guns like machineguns and rocket launchers accept this mod. |
-Chi Cost | Dark | Twilight | |
+Heal | Healing | Stag | Affects Chi Healing technique. |
+Push | Strong | Force | Affects Chi Push technique. |
+Levitate | Flying | Levitation | Affects Grip of Darkness technique. |
+Vanish | Disappearing | Tiger | Affects Vanish technique. |
+Shield | Protective | Turtle | |
+Rage | Angry | Dragon | |
Multiplayer +Heal | Curing | Remedy | |
Multiplayer +Heal Aura | Hearty | Vigor | |
Multiplayer +Damage Aura | Destructive | Wound | |
Multiplayer +Resist Damage Aura | Preventive | Aegis | |
Multiplayer +Resist Elements | Avoiding | Shield |